RealGame Business Simulation
RealGame Business Simulation is a real-time, risk-free, and interactive way to teach business operations and supply chain management.

Learning outcomes
Students develop their skills and understanding of:
-
Supply chain processes
-
Supply chain management fundamentals
-
Business strategy
-
Operational data analysis
-
Procurement and inventory management skills
Simulation environment develops such soft skills as:
-
Communication
-
Adaptability
-
Problem solving
-
Time management
-
Leadership skills

This simulation is trusted by...








In RealGame students collaborate in teams and make decisions on manufacturing, distribution, marketing, sales and logistics, and learn in practice how to manage a company’s operational activities, supply chain and partner networks. They negotiate and communicate face-to-face or via meeting software - just like real-life remote teams.
1
Making decisions in the game and observing their outcomes in real time allows for understanding causal relations. Digital teamwork skills and 21st century skills learned with RealGame can instantly be deployed to practice.
3
Learning with RealGame connects theoretical knowledge and concepts to practice. Students learn the interdependencies of business processes and how they affect profitability. With RealGame Business Intelligence KPIs students learn to analyse and improve company performance. These are crucial competences in any business organisation!
2
Research on learning with RealGame
Students need to know how business really works.
Novice students’ understanding of economic and business concepts is often inaccurate and flawed because it is based on their experiences as consumers. This is understandable! However, if these false understandings are not corrected, learning of key business processes and causal relationships may be hampered. Eventually, this may lead to flawed analysis and bad decision-making.
We examined students’ preconceptions of key business concepts and processes and traced how these developed during a university course with RealGame. We're happy to share our results with you:
After RealGame...
62,2 %
of students were able to name more concepts,
50 %
increase in accuracy of concepts,
65,5 %
of students described more cause-effect-connections between processes.

Start Value
End Value

+ 6,2 %
+ 12,2 %
+ 20,3 %
+ 7,3 %
+ 13,7 %
+ 11,2 %
+ 25,0 %
+ 23,8 %
4
2
3
1
Bill of material
Manufacturing lead time
Demand / Supply balancing
Delivery punctuality
Supply lead time
From reactive to proactive bus. mngment
End-to-end visibility
Total Cost of Ownership
Managers develop their command of SCM concepts
Failure of Enterprise Resource Planning (ERP) system implementation often stems from lack of user training and the employees’ incomplete understanding of how the system affects business processes. An additional hurdle comes from incoherent use of concepts and vocabulary leading to misunderstandings and errors (and causing loss of working time and money). RealGame was part of an ERP training program for over 200 specialists and managers in a global organisation representing 10 nationalities with outstanding results. Participants’ understanding of organization’s ERP-related key vocabulary and concepts was improved on all aspects! This helps to pave way for a successful ERP launch and smooth collaboration across units.