 |
This page
leads to the pre-simulation introductions of the different RealGame
models. They give
the participant an understanding of
what kind of decisions are made in RealGame and how it works. The pages
may be used as self-study material.
Different
RealGame models and the links to the student
pre-simulation materials:
|
Model |
Duration
(real world/
simulation time) |
Main
learning themes |
Production
(no. of raw materials, production cell structure and no. of cell products) |
Markets |
Support functions |
web intro |
Word
intro
Jan. 2010 |
pdf intro
Jan. 2010 |
|
Standard |
1 day /
2-3 months |
Management of the materials process
and how it is linked to the monetary process |
 |
Nordic
Europe
North-America |
Marketing
Information systems |
Fin |
Fin |
Fin |
|
Advanced |
1.5-2 days /
4-6 months |
Management of the whole interconnected business organisation |
 |
As in the previous |
Previous
Product development
|
Eng |
Fin
Eng |
Fin
Eng |
|
Modern bikes Ltd |
2 days /
4-6 months |
As in
the previous |
4 raw
materials, 2 semi-finished, three end products |
As in the previous |
As in the previous |
|
|
Eng |
|
VIBu - Virtual
teams in international business |
As in Advanced |
Multicultural communication, virtual team work, dispersed
collaboration |
As in
Advanced + some companies act as subproducers to the Advanced model
companies |
As in Advanced |
As in Advanced |
Eng |
|
|
VIBu is run in collaboration
with Turku School of Economics, the Department of Management and Organization.
See
VIBu project homepage.
|